Reset thresholds in bounded-response sink games

How long can the shortest reset word be in a finite automaton with a fixed sink when one player can force synchronization against bounded replies? A reset word sends every state to the sink. In the k-game, Alice chooses one letter and Bob may reply with fewer than k letters. M(n,k) is the largest reset threshold among n-state automata where Alice can force a reset.

Why it matters and what counts as progress

Why it matters: The game links an adversarial ability to synchronize with the length of a fixed reset word. Sharp bounds show how the allowed reply length restricts the worst case.

What counts as progress: Prove matching upper and lower bounds for M(n,k), extend the known parameter range, or give a counterexample to a proposed formula. Preserve the sink assumption and exact move convention.

How the problem developed

  1. 26 Jan 2026 · Research framework [1]

    Anton E. Lipin and Mikhail V. Volkov Studied adversarial synchronization, supplied endpoint results and lower-bound automata, and conjectured the sharp threshold when k divides n−1.

  2. 24 Oct 2026 · AI contribution [2][3]

    Claude Opus and GPT-6 Astra, directed by Ben Keene Developed matching upper and lower bounds for k=1 or n≤k+3, including M(5,2)=6. The broader conjecture and the prose strategy interpretation remain separate.

Selected milestones. The later conference chapter was not reviewed in full; no worldwide priority claim is made.

AI contribution

Sharp reset thresholds for bounded-response synchronization games with a sink

Ben Keene

For n≥2 and k≥1 with k=1 or n≤k+3, the largest shortest-reset-word length among n-state A_k automata with a fixed sink is M(n,k)=∑_{i=1}^{n−1}⌈i/k⌉. Alice chooses one letter per round and Bob replies with fewer than k letters, including the empty word; A_k means Alice can force a reset. In particular M(k+2,k)=k+2 and M(k+3,k)=k+4 for k≥2, and M(5,2)=6.

AI involvementAI-led
ImportanceModest
Technical verificationFormal (Lean)
Human understandingFew
Reported

Sources

  1. Lipin and Volkov: Adversarial Synchronization
  2. Keene: sharp reset thresholds and proof
  3. Completed mechanical preflight
  4. Model and human contributions
  5. Exact reset-word statements and game definitions
  6. Statement correspondence, checks and formalization limits
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