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Snaky achievement game

Maker tries to occupy a rotated or reflected copy of the six-cell Snaky shape while Breaker blocks cells.

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Understanding the problem

Read the background

Maker tries to occupy a rotated or reflected copy of the six-cell Snaky shape while Breaker blocks cells. This interest tracks the weak achievement game on finite square boards.

Maker moves first on an empty square board. Breaker claims cells to obstruct Maker; only Maker has an achievement objective in this weak game.

Trevor Morris reports a 15×15 winning strategy produced with Claude assistance. The project provides a certificate, a separate computational checker and a Lean theorem.

Why it matters

Finite-board strategies turn an existence question into an explicit, reproducible combinatorial object.

What counts as progress

Distinguish board size, move bounds, weak versus strong game rules, AI attribution, and the exact theorem checked by any proof artifact.

What to watch for

  • Preserve the maker-breaker rules and empty-board assumptions.
  • Check exact finite-board definitions separately from successful kernel checking.
  • Keep Morris/Claude, OpenAI and Nándor Sieben contributions distinct.

Background review: 2026-10-12. Selected sources:

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